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Slate draws material as static image

I took the startup loading screen module from the shootergame example and changed the image it uses to use my own material which has rotating UVs .

The material works as intended inside the editor but If when the game is launched the image displays just the first frame and never moves as if the material was a texture.

The material is passed as a resource path as it was done in the shootergame example all I did was to change the path to point to my material.

Product Version: UE 4.21
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asked Mar 10 '19 at 09:17 PM in Using UE4

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Commander Shepard
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avatar image CorsairOfLight Mar 11 '19 at 02:42 AM

Can I see your material graph?

Also, is there a blueprint for this loading screen? If so, may I see it? It may be set to only show one frame, just a billboard to put up when loading.

avatar image Commander Shepard Apr 10 '19 at 10:42 PM

The material is just a texture with a panner node. the loading screen is done using slate not blueprints or UMG. I guess the world stops ticking when its connecting

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