Slate draws material as static image
I took the startup loading screen module from the shootergame example and changed the image it uses to use my own material which has rotating UVs .
The material works as intended inside the editor but If when the game is launched the image displays just the first frame and never moves as if the material was a texture.
The material is passed as a resource path as it was done in the shootergame example all I did was to change the path to point to my material.
asked Mar 10 '19 at 09:17 PM in Using UE4
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