Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Slate draws material as static image

I took the startup loading screen module from the shootergame example and changed the image it uses to use my own material which has rotating UVs .

The material works as intended inside the editor but If when the game is launched the image displays just the first frame and never moves as if the material was a texture.

The material is passed as a resource path as it was done in the shootergame example all I did was to change the path to point to my material.

Product Version: UE 4.21
more ▼

asked Mar 10 '19 at 09:17 PM in Using UE4

avatar image

Commander Shepard
787 62 81 219

avatar image CorsairOfLight Mar 11 '19 at 02:42 AM

Can I see your material graph?

Also, is there a blueprint for this loading screen? If so, may I see it? It may be set to only show one frame, just a billboard to put up when loading.

avatar image Commander Shepard Apr 10 '19 at 10:42 PM

The material is just a texture with a panner node. the loading screen is done using slate not blueprints or UMG. I guess the world stops ticking when its connecting

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question