Snow particles not showing in example from Effects Cave

I’ve copied over the Contents folder from the Effects Cave demonstration in the Marketplace, as I wanted to try out using the various snow particle effects in my own level. However, the actual snow particles themselves do not show up when the particle system is placed in the level, though the clouds from the same particle system do (Using the P_Blizzard particle system). Any ideas as to why they refuse to show up? As far as I can see, the textures and materials it uses are all in the right folders.

ETA: They also don’t appear using the P_Blizzard_EdgeBlow particle system, so I imagine it’s some kind of error with the particles themselves.

Hey dantdj -

Did you copy in windows explorer or migrate the assets over in UE4? You may want to open the materials and ensure that the texture samples themselves are correctly plugged into the material and are not showing an error. This can happen at times when you move assets from one project to another.

Thank You and Let me know -

Eric Ketchum

I just copied the assets in Explorer. How do I go about migrating the assets properly?

Hey dantdj -

Open up the Effects Cave Project and select the Particle System you want to migrate over, Right Click it and select Migrate. It will then bring up a save level function (if needed) and a listing of all assets that are about to be migrated. In terms of a particle system you will get the list of the particle system as well as any materials, meshs and textures required to make that effect. You will then be asked to browse to the new project’s content folder. Select that content folder and all assets will migrate with their dependencies intact.

Let me know if you still are having issues after migrating -

Eric Ketchum