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Static Mesh Import Settings are ignored for certain meshes

This bug is happening for us in 4.20.3 with Megascans FBX imports. The same assets imported into 4.22 work as expected. This doesn't happen with FBXs created in-house. This bug seems very similar to that reported https://answers.unrealengine.com/questions/705807/import-uniform-scale-bug.html

Steps to Repro:

  • Import Megascans asset (this is happening with all Megascans meshes tested so far). Unfortunately I cannot provide these due to license restrictions.

  • Mesh appears flipped on it's side in the Static Mesh Viewer.

  • Change the Import Scale, Rotation,

  • Asset>Reimport

  • Static Mesh Scale or Rotation doesn't change.

Product Version: UE 4.20
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asked Mar 11 '19 at 03:58 PM in Bug Reports

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George Allan CS
1 1 2

avatar image Jeff A ♦♦ STAFF Mar 14 '19 at 05:27 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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