Why matinee fade track does not work on a Paper2d project?

Hello,
i just created a matinee fade track(director group/fade track) starting with black(1) and after a few seconds it ends on white(0).I checked the play on load level and it does not work in my paper2d project.
Just to be certain i opened up the default paper2d template and it does not work there either.if i open the default first person shooter and do the exact same thing in there it works.
Am i doing something wrong or fade track does not work in paper2d?

Can anyone from the staff test this and can verify that it is not working?And if it is working what am i doing wrong?

Hi ,

I just tested this and had the same results as you. I am currently looking into a workaround and will post back here as soon as I have something.

Thank you!

Thank you for the feedback. At the moment we don’t have an official workaround but I have entered this as TTP# 344951 into our tracking software. Our developers will be looking into this further.

Thanks, TJ

The fade track feature is applied in our postprocessing which is not used in that case. Getting that feature would require a full screen pass (or we can fold it into another pass) or all materials would need to make a color transformation. We don’t have that yet - fixing that should be part of the TTP.

Hi,
Any updates on when this will be fixed?
I would like to create some sort of fade in and fade out when my player dies and gets spawn back to the checkpoint.Is there any workaround on how to achieve this while the above problem is getting fixed?

Thank you.

Hi ,

This is still be looked into by our developers and has moved up in priority since it was entered. For future reference, it is now JIRA UE-3631 in our new tracking software.

As a workaround, one way to create this effect without any post-processing is to make a second camera that is facing a black background. Then when the player dies, do a matinee camera fade to that camera and then another fade back again when the player respawns.

Any updates regarding a fix? Its been a whole year!!!

Hi ,

This issue is still backlogged in our system. I’ve posted a comment to the devs to let them know that users are still interested in this and would like it fixed.

Has this Been Fixed yet TJ?