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Packaging error with UObjectGlobals [Line : 281]

Hi, I try packaging the project, but It still same error like this.

UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1300 Packages Remain 3581 Total 4881 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Widget, compiling. UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Warning: UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames): UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 281] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Illegal call to StaticFindObjectFast() while serializing object data or garbage collecting!

What wrong I do?

Product Version: UE 4.21
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asked Mar 12 '19 at 12:20 PM in Packaging & Deployment

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