x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Bug?] Change mobility of SM actor detaches SM sub-component

There is a static mesh actor Door with another SM sub-component. Root component is the doorframe, and the subcomponent is the inside of the door. Both are static. When I place the actor in the level an put it's mobility to movable the sub-components get detached and moves to 0. It seems the change of mobility of sub-component occurs after the attachment. I doesn't happens if the Actor is just a normal actor, not SM Actor.

I would like to know if this is intended behavior or a bug and if there is a workaround.

Video illustrating the problem: https://youtu.be/iK5o_7YCBz4

Product Version: UE 4.21
Tags:
more ▼

asked Mar 12 '19 at 04:04 PM in Blueprint Scripting

avatar image

scha
48 5 16 22

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question