Editor low fps on Windows Surface

Hello,

I’m trying to use UE on my Windows Surface with Performance Base.

This problem I’m getting in an empty fps project.
The problem is I get about 12fps on the editor and during Play.

On StandAlone it runs better as long as I have the Editor minized.

My drivers are up to date.

[DxDiag][1]

I’ve noticed after a fresh restart that it runs better, at around 50-56 fps, for about 10 seconds, and then drops to the 12fps. I can’t seem to find what it is causing this.

I must also clarify that I don’t have geforce experience, nor EVGA precision nor Vsync on.
Notebook is set to use the Nvidia gpu with UE.

I have also noticed this on the GPU Visualizer:

This is right after a fresh restart

This is after a few seconds when the fps drop.

I would really appreciate any help.

Thank you in advance!