Blueprint Actor Component Not Ticking
I am pretty much at the end of my rope with this.
I have a C++ Base Class that derives from UActorComponent, and I cannot get it to tick.
Here is what the base class constructor looks like:
The Tick has a call as follows (as it is being overriden)
I am not overriding the Event Tick in my blueprint class, which means it should default to the base class implementation, right?
This wouldn't be nearly as frustrating, if Unreal didn't keep crashing on me. Enabling the Component to Tick in the Blueprint Editor causes Unreal to crash. Does anyone have any ideas?
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