I am not overriding the Event Tick in my blueprint class, which means it should default to the base class implementation, right?
This wouldn’t be nearly as frustrating, if Unreal didn’t keep crashing on me. Enabling the Component to Tick in the Blueprint Editor causes Unreal to crash. Does anyone have any ideas?
I logged in just to thank you… I feel like an idiot, but my class is now working. Most people don’t bother to mention the basics when debugging another’s problems, so thank you for saying it.