I’ve been getting a crash on android 6 any time a skeletal mesh is in an actor. It runs fine without them but gives me a
LogPlayLevel: Error: 03-12 16:41:36.435 1441 1677 D UE4 : Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
every time.
Here is the logcat: https://pastebin.com/hQbj09Ne
The call stack is in there. I’m not exactly sure what is going on yet but thought I would ask around in case someone else experienced this or it is documented somewhere.