How to make camera follow spline along (Roller Coaster)

So I’m making roller coaster project at the moment. How do I approach to create a camera follow the spline point in the game as a track for a roller coaster? It’s for the Gear VR game.

Thanks

Hi, sorry I did not provide any detail. I tried your method but couldn’t get the pawn node just before the timeline node. Also, this is my project I’m working on and I wanted the camera to follow this TrackSpline actor.

You did not include any details. The most basic implementation would look like this:

Image from Gyazo

I tried your method but couldn’t get
the pawn node

Camera boom is the springarm of the camera. It ensures the camera can rotate freely rather than mimick pawn rotation. To be honest you may not need it. Since it’s VR, you’ll most likely be moving the entire pawn.

Never worked with VR but the rest of the code should be applicable; rather than moving just the camera, make the pawn follow the spline.

It’s using spline time but can also be set up using spline length. Timeline should be used as alpha to interpolate between the beginning and the end of the spline. This is simplified and hooked up directly.

Spline movement has been covered countless times on YT. Not sure if I can honestly add anything here.

It’s working now I found some new method on youtube thank you though!

amigo que video viste?
para tomar esa de guia