Problem with health/collision

Hello,

basically I want something simple.

I took the blueprint from the ContentExample/Inputexamples/Pixelships for health.

I’m making a Paper2D game, so when I put one of those pixelships in the game, the bullets hit my Sprite/Flipbook character and after three hits I lose my health and die. Perfect.

Now I want this type of collision with sprite/flipbook objects in my game (aka enemies, blocks you can’t touch). So when I touch them, I loose health or die.

(my health blueprint)

How do I simply create a blueprint with a sprite/flipbook component that on collision with the player character, takes life of my character (aka fire killing the player).

You just need to create a BP Actor class… and create a collision box/sphere etc. Depending on your enemies shape.
Then having a overlay event, which then fires a damage event. …
if you need to see example. let me know…

Yes I could use an example as I’m not good enough with blueprints thanks!