Assign material to multiple meshes in Content Browser
So perhaps I overlooked something, but I want to be sure :)
I just imported 200+ meshes which luckily all use the same material. Is there a way to apply this material to all these meshes at once?
asked Aug 24 '14 at 02:47 PM in Using UE4
Ran into this problem myself recently and figured out a workaround. If you assign the same material to all your meshes in your 3d modeling application before exporting and import that material along with the meshes into the Unreal editor, you can then delete that newly imported material and replace mesh references to that material in the delete dialogue to a material of your choosing.
answered Nov 16 '16 at 10:25 AM
Hi Luos -
I have placed a feature request for the addition of Materials to the Property Matrix which would allow for bulk editing, for reference UE-19826. As we investigate the possibility I will keep you informed here.
Thank You -
answered Aug 10 '15 at 03:52 PM
Lovecraft_K ♦♦ STAFF
So, you can't do this in the bulk asset editor, but you CAN do this now with Blutility \o/
(This is in 4.20)
answered Oct 23 '18 at 03:31 AM
To complete Spoondog answer, you could also automate the process using python.
The script presents two ways of applying material: on all static mesh in a directory of the content browser, on static mesh of selected actors in level.
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