Missing access to BP-Function in derived BlutilityClass
I extended a Blutility in C++ . After that I created the Blutility in the Editor from this class (which inherit from "GlobalEditorUtilityBase").
When Editing the Blueprint I miss some BlueprintFunctions I need ("EditorScripting-Functions" which comes from a PlugIn I guess, like Saving a map).
Am I missing something ? I thought when deriving from a BaseClass all functionality from the BaseClass will also be accessable in the derived Class.
This question is also related to:
As a "workaround" I wanted to provide I Button in the Blutility which simply will Saves the loaded level after changeing the materials.
I already added the Blutility-Module to the .Build.cs file.
Can you help me?
asked Mar 13 '19 at 12:39 PM in C++ Programming
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