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LineTrace can't hit StaticMeshComponents of a blueprint.

I've been study the LineTrace and test it with LevelBluprint,here is my result alt text But when I convert it to a blue print.The trace just can't work,I found the reason is that the lineTrace is not return hit result of Static Mesh Components. alt text My question is: Can I let the LineTrace return hits result?

Product Version: UE 4.20
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asked Mar 13 '19 at 02:57 PM in Using UE4

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avatar image Kazefor2018 Mar 25 '19 at 02:51 PM

Sorry for my poor English if it caused you some misunderstandings :(

avatar image Kazefor2018 May 08 '19 at 02:14 PM

I found that the blueprint node of trace has a 【ignore self】 option.It's true by default.

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