LineTrace can't hit StaticMeshComponents of a blueprint

I’ve been study the LineTrace and test it with LevelBluprint,here is my result

But when I convert it to a blue print.The trace just can’t work,I found the reason is that the lineTrace is not return hit result of Static Mesh Components.

My question is: Can I let the LineTrace return hits result?

Sorry for my poor English if it caused you some misunderstandings :frowning:

I found that the blueprint node of trace has a 【ignore self】 option.It’s true by default.