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Create a custom SceneCapture2D

I wanted to create a custom class which can be used in the Editor and then create an image stream which can be used somewhere else.

From the editor itself, I can use a SceneCapture2D, and stream to a TextureRenderTarget2D. But if I want to create a custom class, how do I do it?

What I tried (can someone tell me how to properly paste code here?):

Header: https://pastebin.com/v9MNPiJr

Cpp: https://pastebin.com/Mq0VRJzg

but I do not know how to set the resolution of the render target, and I was not able to figure out how I can actually set the texture target (the code as pasted won't compile).

Has anyone code of this behaviour I want?

Product Version: UE 4.21
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asked Mar 13 '19 at 10:12 PM in C++ Programming

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