Not simulating/Teleporting/Floating particles with Apex Destruction
Tinkered with settings, physics, searched for this issue posted elsewhere but no luck. The issue is that when I hit a destructible mesh with a projectile (impact causes destruction) I get a couple of floating pieces which after 3-4 seconds teleport to the ground or continue staying in the air. Other pieces simulate realistically. What I am hitting the destructible meshes with is a cube, which has projectile movement. The only thing I could think of but haven't tried is reverting to an older engine version but I doubt it will work. Thank you.
asked Mar 13 '19 at 08:05 PM in Using UE4
I DID IT!!! All I had to do was disable collision for any part of my third person character except for the CapsuleCapsule Component. Then adjust push force and mass numbers as needed!!!! I may do a tutorial on creating realistic interactive destructible building parts maybe :))))
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