Can i reset messed up blueprint values to default parent class values?

Hi,

C++ newbie here, following the c++ first person tutorial.

I have messed up some values (camera position) in a blueprint created as a child of a compiled character class.

I would like to reset those values to the parent class (default) values.

Recompilation does nothing (which is pretty normal i think, but i tried^^).

Forcing the default values in the blueprint simply reset to 0 (not to parent class values).

I tried to reparent the BP to the same parent class, but it does nothing.

Is there a way to get my compiled default values back or do i have to delete the BP and create a new one from the same class ?

Thanks

Cedric

Ok, i close that one.

For some variables the default value seems to be the one compiled (which is as expected) and for some other, simply 0.

It has been coded for some and not for some others, i just have to try and test.