x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Pixel Art Landscape

Hello, currently I am trying to make a top-down game with a pixel art style. However, I have run into a problem. Currently my textures smooth together, which is fine for sand and flowers. But for the dirt path I am trying to make it ruins the effect.

To fix this I have tried setting brush falloff to 0%, brush strength to 100%, changing the landscape resolution, using some weird trick involving a ddx + ddy hooked up to the normal channel and finally different blend types. So far nothing has worked with good results.

I've uploaded some photos, including the texture I am trying to use as a heightblend for the dirt path to give it some variation. Any ideas would be appreciated.

alt text alt text alt text

Product Version: UE 4.21
Tags:
path.png (395.3 kB)
nodes.png (265.8 kB)
more ▼

asked Mar 13 '19 at 09:04 PM in Everything Else

avatar image

Segovo
8 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question