Gamepad not detected in cooked game

Hello, I recently do a packaging of my project but the gamepad did not get detected. It work great on the editor and the input.ini is fine. I tried in shipping mode and developement but dont work on both. I’m using 4.4.1 version :). Any ideas?

I Noticed that it dont work if i play in new windows or standalone in the editor, but when I lunch a mobile preview it works … weird. When I look the blueprint, the axis value is alway 0 and the other bouttons dont work either. Its like the gamepad is simply not detected :frowning:

Ok I why, when I creat a widget form UMG and add to Viewport the ui the gamepad is disable in windows mode. To fix that add a delay before the node ‘create widget’ … and works T_T

This just worked for me too. I was using the 4.4 branch from github. Thanks for the workaround!