Why is SkeletalMesh scaled and deformed when Sharing animations?
Hello, Ive been suffering from this problem sense the beginning, and i have yet to find the answer to why this happens. I have a character i made using the mixamo skeleton that character looks as i want it to look. However i made another character that uses the same skeleton but when i set it under the same skeleton name, animations play fine but the mesh the skin of the new character is larger bones are flipped and scaled larger and i didnt even do that. What is causing this problem how can i fix this problem?
As you can see the character is completely out of place and ruin what is causing this how can i fix it?
asked Mar 13 '19 at 08:36 PM in Using UE4
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