Can I change pivot from center to vertice?
First of all, I´m not asking for the "PIVOT / SET PIVOT OFFSET HERE" option...
I have a level that i´m developing, it is huge, and i Need to resize several times to make it fit, as everybody knows, when you change geometry's size, it reduces size from both sides of the geometry
for example, size is x=1000. I reduce it to 800, it will remove 100 from left, and 100 from right. Also location is based on geometry's middle point, so I need to move this by adding (reduced size / 2) to move it back to the right place... anoying...
The problem with this, is that every time I need to resize, I also need to move the geometry from the place that was already ok, causing that I need to do twice effort every time I resize.
What I want, is what any graph designer software does, vertice (0;0;0) should be top left corner, if I increase 200, it should be 200 at the right. Also location should NOT be center of the mesh, should be top left corner as well.
Is there a way to change Unreal to work like this? I´m expecting to see a configuration in the editor preferences, but I can´t see anything like that :(
Thanks for any help.
asked Mar 14 '19 at 12:05 AM in Using UE4
middle mouse held down while over the middle of the widget lets you move the pivot point. holding v while moving the point allows snapping to vetex, then if you switch to scale you can scale around the new pivot.
vid example https://www.youtube.com/watch?v=raoeVwv9Q_k
answered Mar 14 '19 at 01:54 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here