Can I change pivot from center to vertice?

Hello.

First of all, I´m not asking for the “PIVOT / SET PIVOT OFFSET HERE” option…

said that:

I have a level that i´m developing, it is huge, and i Need to resize several times to make it fit, as everybody knows, when you change geometry’s size, it reduces size from both sides of the geometry

for example, size is x=1000. I reduce it to 800, it will remove 100 from left, and 100 from right. Also location is based on geometry’s middle point, so I need to move this by adding (reduced size / 2) to move it back to the right place… anoying…

The problem with this, is that every time I need to resize, I also need to move the geometry from the place that was already ok, causing that I need to do twice effort every time I resize.

question:

What I want, is what any graph designer software does, vertice (0;0;0) should be top left corner, if I increase 200, it should be 200 at the right. Also location should NOT be center of the mesh, should be top left corner as well.

Is there a way to change Unreal to work like this? I´m expecting to see a configuration in the editor preferences, but I can´t see anything like that :frowning:

Thanks for any help.

middle mouse held down while over the middle of the widget lets you move the pivot point. holding v while moving the point allows snapping to vetex, then if you switch to scale you can scale around the new pivot.

vid example

isn´t that the same as “PIVOT / SET PIVOT OFFSET HERE”?

Moving the pivot point is what you want :slight_smile: You’ll find as you move the pivot around the way the actor scales changes as you describe.

But it’s much easier with

because you can bake it into the actor. Doing it in the engine is like pulling teeth…

I don’t know.