Culling individual assets in editor?
I was wondering if there was a way to Cull individual assets while in the editor mode. My world is getting quit large and in very dense areas my frames are dropping dramatically. I know you can cull foliage, which I've already done, but can I cull individual objects to increase my frames while editing?
Thanks for any help!
asked Mar 14 '19 at 02:53 AM in Using UE4
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