C++ Struct Crashing Editor??
I'm a little new to c++ programming in ue4 and I came across an issue with creating a struct. This is what I have written so far:
When I have the struct in, it crashes. When I comment the whole thing out, it's just fine. So maybe I'm implementing it wrong? I have functionality for what I want to do working in blueprint, I'm just trying to move it to code (mostly as practice). What I'm trying to recreate is this:
Any help would be greatly appreciated!
I figured out why it crashed! I had previous did everything in BP to make sure it worked and as I was transferring it all to code, I named the struct in C++ the same as I did in engine, so it crashed because they both had the same name!
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