How to change audio output device dynamically?

Hello, I’m working on an application that switches between Desktop and VR at runtime. I can successfully accomplish this part but, the audio doesn’t transfer when changing devices at runtime and continues to only play out of the desktop speakers. Is there a way to change the audio output device dynamically through Unreal?

Based off of the answer given in the thread below by an Unreal Staffer, it seems that it is possible to do but, I can’t seem to find any documentation or any thread or forum that has been able to answer this.

Edit: I’ve installed the NEW audio system that is described in the link above and as described in this forum post below. Still looking for a way to accomplish this task though.

https://forums.unrealengine.com/development-discussion/audio/116874-new-audio-engine-early-access-quick-start-guide

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