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How would I make the third person camera only be able to rotate on the Z axis, and unable to rotate on the Y and X axis?

I have two player states, one which uses a 1d blendspace and has orient rotation to movement enabled and use control rotation yaw disabled, and the other uses a 2d blendspace and has orient rotation to movement disabled and use control rotation yaw enabled.

Product Version: UE 4.21
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asked Mar 14 '19 at 03:36 PM in Everything Else

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zizoalb
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