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Doesn't Instanced Static Mesh have friction?

Hi,

Please watch movie first.
I want to carry white boxes on the red and blue boxes.
The red box is an Instanced Static Mesh Component.
The blue box is a Static Mesh Component.(Reference)
White boxes are Static Mesh Actors. These are simulated physics.
This is a minimized sample. Finally I want to use only Instanced Static Mesh Component because I want to use so many carriers.

Red and blue boxes are moved their locations at Tick Event. alt text

But it doesn't work on UE4.19 and newer. It works on UE4.18 and older.

Do I need to set the additional settings on UE4.19 and newer? Which is the regular behavior? Which is the bug?

Thanks!

Product Version: UE 4.21
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asked Mar 14 '19 at 06:33 PM in Bug Reports

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menonon
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avatar image Jeff A ♦♦ STAFF Mar 18 '19 at 01:35 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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1 answer: sort voted first

I had a workaround.

I use both of ISM and SM simultaneously. ISM's colision is set to OFF. Only for showing. SM's visiblity is set to OFF. Only for collision.

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answered Mar 22 '19 at 07:47 AM

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menonon
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