Score Multiplier System
I have created a simple Multiplier system that multiplies the score every time the player/ball passes through it.
Basically what I am trying to do is stop adding the multiply after the 6th (x6) the ball has passed through it.
This is having my life so bad right now and I feel as though I should know how to do it, for the sake of my sanity, please help! :)
asked Mar 14 '19 at 06:36 PM in Blueprint Scripting
just use = node and then branch to stap adding multiplier if consideration of the node is indicates value 6 or higher. Other way is use Minimum node and plug multiplier variable set 6 on other pin and set the multiplier with result of the node after ++, this will set Multiplier back to 6 if it goes higher.
answered Mar 14 '19 at 07:01 PM
There is also a Do N Times node (or similar name)
answered Mar 15 '19 at 01:51 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here