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How to commit text box on button press?

Hello all, I am having a bit of an issue on how to commit text to store it on a button press? The fillable boxes and button are all separate widgets that make up a bigger widget before it gets put into the main menu widget. I made them all separate so I could reuse them if needed, but because they are all seperate I am a bit lost on how to pass the commit from one widget to another.

Product Version: UE 4.20
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asked Mar 14 '19 at 07:22 PM in Blueprint Scripting

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There is a "On Text Committed" event. Just save the output text pin as a variable and pass it through a reference to your other widget objects. If creating references is confusing video #25 might help.


This one may also help with referencing widgets in particular.


Not sure of your exact setup but try those and let me know if anything is confusing.

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answered Mar 14 '19 at 08:28 PM

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Nebula Games Inc
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