How to commit text box on button press?
Hello all, I am having a bit of an issue on how to commit text to store it on a button press? The fillable boxes and button are all separate widgets that make up a bigger widget before it gets put into the main menu widget. I made them all separate so I could reuse them if needed, but because they are all seperate I am a bit lost on how to pass the commit from one widget to another.
asked Mar 14 '19 at 07:22 PM in Blueprint Scripting
There is a "On Text Committed" event. Just save the output text pin as a variable and pass it through a reference to your other widget objects. If creating references is confusing video #25 might help.
This one may also help with referencing widgets in particular.
Not sure of your exact setup but try those and let me know if anything is confusing.
answered Mar 14 '19 at 08:28 PM
Nebula Games Inc
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