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Missing cached shader map for material Unreal Engine Source code

Help resolve this issue when you run the compiled engine. I can not solve it for a month can you help

Here is the error: LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material

Product Version: UE 4.21
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asked Mar 14 '19 at 10:28 PM in C++ Programming

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WAER WORLD GAMES
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avatar image FelizC17 Apr 17 '19 at 12:06 PM

This is the same exact problem I'm currently having,been for months now and can't seem to find a way to fix/work this thing. > "Missing Cached Shader map for material" Anyone with ideas/solution please help...I'm targeting Android/Mobile devices.

avatar image cesar_montero Jul 01 '19 at 08:06 AM

I'm getting the same problem, and my CPU is not being hit while I stay here waiting alt text

compiling.jpg (264.8 kB)
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All you can do is wait for it to compile the shader, once done it should run fast.

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answered Mar 15 '19 at 03:14 AM

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Shadowriver
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avatar image WAER WORLD GAMES Mar 15 '19 at 05:28 PM

Waited all day but seems to work

avatar image Shadowriver Mar 15 '19 at 08:31 PM

You might consider upgrading CPU then. I build UE4 from source to and it not more then 30 minutes

avatar image WAER WORLD GAMES Mar 16 '19 at 02:10 PM

The PC I collected recently and the budget was enough only for intel celeron

avatar image mightyenigma Mar 15 '19 at 10:45 PM

Mine took all day too. Bought 2nd best CPU in 2013

avatar image leofucci Apr 15 '19 at 04:59 AM

I see same comment but when cooking game, is this something to worry about? or this is expected, engine is cooking stuff so runs faster when in shipped mode, right?

avatar image xeeyoung321 Jun 28 '19 at 08:01 PM

Anyone Solve This Problem ? plz Help

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