Modular Sprite Animation
I'm curious how I would go about animating a character comprised of many pieces. For example Rayman or a character in Metal Slug. I know about Flipbooks, but I'm not sure if that's the way to get the job done or not. I'd like to have it change via Blueprint since I don't really know any C++ coding. If there's a way to do it in Matinee (which I'm also pretty unfamilar with thus far) that would also be great.
Thanks in advance!
asked Aug 24 '14 at 05:55 PM in Blueprint Scripting
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