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umg - click on overlapping components

Hi. How can I make multiple overlapping umg components receive mouse/touch inputs? Currently I have two overlapping Borders on a CanvasPanel, both have OnMouseButtonDownEvent implemented. However on the overlapping part only the Border on top gets the event. The IsHandled return value doesn't seem to do anything. I'm using 4.4

alt text Question2: Are there blueprint functions to use the Geometry and PointerEvent I get from the ButtonDown and other events or that part is not finished yet?

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asked Aug 24 '14 at 06:42 PM in Blueprint Scripting

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