umg - click on overlapping components
Hi. How can I make multiple overlapping umg components receive mouse/touch inputs? Currently I have two overlapping Borders on a CanvasPanel, both have OnMouseButtonDownEvent implemented. However on the overlapping part only the Border on top gets the event. The IsHandled return value doesn't seem to do anything. I'm using 4.4
Question2: Are there blueprint functions to use the Geometry and PointerEvent I get from the ButtonDown and other events or that part is not finished yet?
asked Aug 24 '14 at 06:42 PM in Blueprint Scripting
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