Cant compile master branch (Cannot open include file: 'd3d12shader.h')

Hi, I’m trying to compile the MasterBranch which I freshly checked out. it should correspond to 4.22 at this point

I can’t compile, I get the following error:

Error	C1083	Cannot open include file: 'd3d12shader.h': No such file or directory	UE4	C:\Apps\Dev\Epic Games\UE4 MasterBranch\UnrealEngine\Engine\Source\Developer\Windows\ShaderFormatD3D\Private\D3DShaderCompiler.cpp	40	

any ideas?

thanks!

ok got it to work by installing the latest Win10 sdk pack + the unreal engine installer from the VS 2017 installer (probably only the Win10 was needed), and then running again the engine setup.bat and generateprojectfiles.bat