I just upgraded to 4.4.0 and I downloaded some new samples from Marketplace I haven’t looked at before. When I create a new project and try to open it afterward, I get below error:
SIGSEGV: invalid attempt to access memory at address 0x3
EngineCrashHandler(FGenericCrashContext const&) Address = 0x66d268f (filename not found) [in UE4Editor]
PlatformCrashHandler(int, __siginfo*, void*) Address = 0x67df66f (filename not found) [in UE4Editor-Core.dylib]
_sigtramp() Address = 0x869ba5aa (filename not found) [in libsystem_platform.dylib]
My other projects open up fine. I tried this with different examples from Marketplace, but they all have same error. I’m running UE4 on OSX 10.9.4 with a 3.4 GHz Intel Core i7 and 16 GB RAM. Graphics card is NVIDIA GeForce GTX 680MX 2048 MB. Stack trace is below:
Assertion failed: LinkedProgram [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.4/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp] [Line: 1541]
Stack:
FOpenGLDynamicRHI::RHICreateBoundShaderState(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) Address = 0x200544d8 (filename not found) [in UE4Editor-OpenGLDrv.dylib]
CreateBoundShaderState_Internal(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) Address = 0x126f6f75 (filename not found) [in UE4Editor-RHI.dylib]
TStaticMeshDrawList::FDrawingPolicyLink::CreateBoundShaderState() Address = 0x1f608e6a (filename not found) [in UE4Editor-Renderer.dylib]
TStaticMeshDrawList::FDrawingPolicyLink::FDrawingPolicyLink(TStaticMeshDrawList*, FHitProxyDrawingPolicy const&, ERHIFeatureLevel::Type) Address = 0x1f608dad (filename not found) [in UE4Editor-Renderer.dylib]
TStaticMeshDrawList::AddMesh(FStaticMesh*, FHitProxyId const&, FHitProxyDrawingPolicy const&, ERHIFeatureLevel::Type) Address = 0x1f5d4606 (filename not found) [in UE4Editor-Renderer.dylib]
FHitProxyDrawingPolicyFactory::AddStaticMesh(FScene*, FStaticMesh*, FHitProxyDrawingPolicyFactory::ContextType) Address = 0x1f597112 (filename not found) [in UE4Editor-Renderer.dylib]
FStaticMesh::AddToDrawLists(FRHICommandListImmediate&, FScene*) Address = 0x1f596c7e (filename not found) [in UE4Editor-Renderer.dylib]
FPrimitiveSceneInfo::AddStaticMeshes(FRHICommandListImmediate&) Address = 0x1f4e3e6e (filename not found) [in UE4Editor-Renderer.dylib]
FPrimitiveSceneInfo::AddToScene(FRHICommandListImmediate&, bool) Address = 0x1f4e4126 (filename not found) [in UE4Editor-Renderer.dylib]
FScene::AddPrimitiveSceneInfo_RenderThread(FRHICommandListImmediate&, FPrimitiveSceneInfo*) Address = 0x1f4fb9f3 (filename not found) [in UE4Editor-Renderer.dylib]
FScene::AddPrimitive(UPrimitiveComponent*)::EURCMacro_FAddPrimitiveCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x1f4ffbe1 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x1f52a830 (filename not found) [in UE4Editor-Renderer.dylib]
FTaskThread::ProcessTasks(int, bool) Address = 0xe0abe48 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0xe0aa0f5 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x126ad8d8 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x126bbeca (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0xe0a5e0c (filename not found) [in UE4Editor-Core.dylib]
_pthread_body() Address = 0x8e53e899 (filename not found) [in libsystem_pthread.dylib]
_pthread_struct_init() Address = 0x8e53e72a (filename not found) [in libsystem_pthread.dylib]
thread_start() Address = 0x8e542fc9 (filename not found) [in libsystem_pthread.dylib]
EngineCrashHandler(FGenericCrashContext const&) Address = 0xdfea68f (filename not found) [in UE4Editor]
PlatformCrashHandler(int, __siginfo*, void*) Address = 0xe0f566f (filename not found) [in UE4Editor-Core.dylib]
_sigtramp() Address = 0x869ba5aa (filename not found) [in libsystem_platform.dylib]