Unreal Engine 4 paper2d tilemap wont show/load on launch

I have just installed Unreal Engine 4 and have created an incredibly simple game. I can play the game perfectly fine when I click “Play”, but when clicking “launch”, The main sprite and light work as intended, but the tilemap doesn’t seem to show at all. Collisions are working too with the level. The output log shows some errors:

LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:023][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:024][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:024][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:024][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:024][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:024][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported. LogPlayLevel: [2019.03.15-22.58.26:024][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.

and a few more (that was approximately half)

Is there any way you can think to fix this? I haven’t found anything on this issue that isn’t related to Fortnite

Solution: Turn it off and on again. I restarted my computer and checked some settings (without changing anything) and then it compiled some more shaders and then boom. fixed. Still confused as to why it happened though

Fix: It seemed to have fixed itself after a restart of the computer. The shaders recompiled on its own and now it works as intended