Why are the wheeled vehicle blueprint wheels turning at different angles?
I have successfully created a simple vehicle based on the PhysX WheeledVehicle class, the wheels make contact and move the vehicle as they should, except for one issue. When provided a steering input, the outside wheel stops turning at a steeper angle than the other. (e.g. when attempting a turn to the right, the right front wheel does not turn as much as the left one) this behavior is flipped depending on direction. This creates a "lock-up" effect at slow speeds. Is this an intended feature that I am simply not understanding? How would I go about changing it, if I wanted the wheels to always stop at the same or at a closer angle?
Follow this question
Once you sign in you will be able to subscribe for any updates here