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Why are the wheeled vehicle blueprint wheels turning at different angles?

I have successfully created a simple vehicle based on the PhysX WheeledVehicle class, the wheels make contact and move the vehicle as they should, except for one issue. When provided a steering input, the outside wheel stops turning at a steeper angle than the other. (e.g. when attempting a turn to the right, the right front wheel does not turn as much as the left one) this behavior is flipped depending on direction. This creates a "lock-up" effect at slow speeds. Is this an intended feature that I am simply not understanding? How would I go about changing it, if I wanted the wheels to always stop at the same or at a closer angle? screenshot illustrating angular difference

Product Version: UE 4.21
ue4editor-nti.png (446.4 kB)
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asked Mar 16 '19 at 04:36 AM in Using UE4

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