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How to debug a packaged game for blueprint project?

Hello,

I'm coming across a very unique issue where a bug is only appearing on the packaged game. I cannot recreate the bug in the editor PIE/Standalone.

I am completely stumbled as to how I can debug the error on a packaged game. I have tried to debug via visual studio using this tutorial but it seems to be specific to c++ projects(https://wiki.unrealengine.com/Debugging_How_To_Debug_Packaged_Games).

What is the best way to debug an issue for a blueprint project if the bug only appears in the packaged game?

Any guidance on this would be very welcome.

Thank you,

Product Version: UE 4.21
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asked Mar 16 '19 at 02:08 PM in Packaging & Deployment

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krishcrush_
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1 answer: sort voted first

I see my prints in packaged game if I don't use command

DISABLEALLSCREENMESSAGES.

You can always enable that with

ENABLEALLSCREENMESSAGES.

You got a lot of posibilities of debuging using console. If you tell what problems I may be able to help.

There is log in files. There is option that displays this log (-log on shortcut of your game as I remember).

Hope that helps.

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answered Mar 16 '19 at 09:26 PM

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Przemek2222
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avatar image krishcrush_ Mar 17 '19 at 02:58 PM

Thanks for your response Przemek :)

I've made another question that outlines one of these issues. Any assistance would be greatly appreciated Przemek.

https://answers.unrealengine.com/questions/882964/view.html

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