How to debug a packaged game for blueprint project?
I'm coming across a very unique issue where a bug is only appearing on the packaged game. I cannot recreate the bug in the editor PIE/Standalone.
I am completely stumbled as to how I can debug the error on a packaged game. I have tried to debug via visual studio using this tutorial but it seems to be specific to c++ projects(https://wiki.unrealengine.com/Debugging_How_To_Debug_Packaged_Games).
What is the best way to debug an issue for a blueprint project if the bug only appears in the packaged game?
Any guidance on this would be very welcome.
I see my prints in packaged game if I don't use command
You can always enable that with
You got a lot of posibilities of debuging using console. If you tell what problems I may be able to help.
There is log in files. There is option that displays this log (-log on shortcut of your game as I remember).
Hope that helps.
answered Mar 16 '19 at 09:26 PM
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