How to debug a packaged game for blueprint project?

Hello,

I’m coming across a very unique issue where a bug is only appearing on the packaged game. I cannot recreate the bug in the editor PIE/Standalone.

I am completely stumbled as to how I can debug the error on a packaged game. I have tried to debug via visual studio using this tutorial but it seems to be specific to c++ projects(A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums).

What is the best way to debug an issue for a blueprint project if the bug only appears in the packaged game?

Any guidance on this would be very welcome.

Thank you,

I see my prints in packaged game if I don’t use command

DISABLEALLSCREENMESSAGES.

You can always enable that with

ENABLEALLSCREENMESSAGES.

You got a lot of posibilities of debuging using console.
If you tell what problems I may be able to help.

There is log in files. There is option that displays this log (-log on shortcut of your game as I remember).

Hope that helps.

Thanks for your response Przemek :slight_smile:

I’ve made another question that outlines one of these issues. Any assistance would be greatly appreciated Przemek.