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Is there Tessellation for Sketchup Datasmith Imports?

Hey all,

I'm running into an issue where my base material and normal material are applied to my imported sketchup mesh perfectly. As soon as I try to add a displacement map, the imported mesh gets the checkerboard. I'm assuming my sketchup datasmith export is not bringing UV maps for my meshes with it? Does anyone know if this is the case? If so, how do I get or build the UV maps?

I've attached a photo. You can see the corner column has a checker, whereas a simple cube from directly within Unreal has the stone material applied properly to it.

alt text

Product Version: UE 4.21
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f6cmxua.png (3.1 MB)
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asked Mar 16 '19 at 10:41 PM in Using UE4

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BStoneArch
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