World scaling issue in VR Mode

Hi All,

So I’m pretty new to UE4 and have been playing around with the VR editor in my HTC vive, experimenting for archviz and arch modelling. I’ve encountered a problem in a few of my projects now with VR mode (I think the problem usually occurs after building lighting) where the world and player/controller scaling desyncronizes as per the video in the link below:

I’m not sure if the may be a result of the fact the I am making very poorly (if at all) optimised levels as I am playing around with stuff. I havent yet found a solution to this or a way of reversing this issue, I have usually ended up deleting the project and starting a new one to play around in.

Would be good to know if this is a recognised issue or if anyone else is experiencing the same problem.

Cheers

Jack