Hi All,
So I’m pretty new to UE4 and have been playing around with the VR editor in my HTC vive, experimenting for archviz and arch modelling. I’ve encountered a problem in a few of my projects now with VR mode (I think the problem usually occurs after building lighting) where the world and player/controller scaling desyncronizes as per the video in the link below:
I’m not sure if the may be a result of the fact the I am making very poorly (if at all) optimised levels as I am playing around with stuff. I havent yet found a solution to this or a way of reversing this issue, I have usually ended up deleting the project and starting a new one to play around in.
Would be good to know if this is a recognised issue or if anyone else is experiencing the same problem.
Cheers
Jack