Crashing in 4.4 launching from Visual Studio
I just updated to 4.4 today. (Downloaded from GitHub and compiled myself.)
When launching from Visual Studio with the project name as the debugging command argument, I assert out every time I open a map in F3D311Dynamic::RHI::CreateUniformBuffer() on line 207 because Inresources[I] is null.
If I launch without the command argument, and then pick the project, the map opens. If I launch by double clicking the uproject, the map opens. If I run the editor in Debug mode with or without the command line, the map opens.
asked Aug 24 '14 at 08:38 PM in Bug Reports
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Sep 08 '14 at 10:57 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here