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spawn actor without simulating physics

I have created a projectile that uses the homing target component and has 0 gravity scaling. If I place it into the word before running then it does exactly what it should ( homes in to my player). A problem occurs when I try to spawn it in through blueprints, as bellow.

alt text

This was triggering and the string was showing up but my projectile wasnt spawning, so i looked around google and seen a post suggesting to simulate physics on the projectile. Tried that now my projectile is spawning but is staying completely still.

Can i spawn my projectile without simulating physics? feels like it should be realy straight foward, i just want to spawn it as is.

Product Version: UE 4.21
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asked Mar 17 '19 at 12:02 PM in Blueprint Scripting

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avatar image Nebula Games Inc Mar 17 '19 at 09:01 PM

Show me your projectile BP settings....seems like you have an issue in the projectile not in the spawning BP.

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