Spawn actor without simulating physics

I have created a projectile that uses the homing target component and has 0 gravity scaling. If I place it into the word before running then it does exactly what it should ( homes in to my player). A problem occurs when I try to spawn it in through blueprints, as bellow.

This was triggering and the string was showing up but my projectile wasnt spawning, so i looked around google and seen a post suggesting to simulate physics on the projectile. Tried that now my projectile is spawning but is staying completely still.

Can i spawn my projectile without simulating physics? feels like it should be realy straight foward, i just want to spawn it as is.

Show me your projectile BP settings…seems like you have an issue in the projectile not in the spawning BP.