spawn actor without simulating physics
I have created a projectile that uses the homing target component and has 0 gravity scaling. If I place it into the word before running then it does exactly what it should ( homes in to my player). A problem occurs when I try to spawn it in through blueprints, as bellow.
This was triggering and the string was showing up but my projectile wasnt spawning, so i looked around google and seen a post suggesting to simulate physics on the projectile. Tried that now my projectile is spawning but is staying completely still.
Can i spawn my projectile without simulating physics? feels like it should be realy straight foward, i just want to spawn it as is.
asked Mar 17 '19 at 12:02 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here