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Graphics settings have different results in editor and packaged game


I'm having a strange issue where the graphics are different in the editor than in the packaged game. As an example, when I choose 'HIGH' graphics settings in the packaged game, the mesh/texture gets scaled down too aggressively. This does not happen in the editor and only happens in the packaged game.

HIGH settings in Editor/PIE alt text

HIGH settings in Packaged Game alt text

I have only had this issue once upgrading to 4.21.2. Do you guys have any idea what might be causing this issue?

Thanks in advance,

Product Version: UE 4.21
image-021.png (1.1 MB)
image-024.jpg (419.0 kB)
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asked Mar 17 '19 at 12:36 PM in Packaging & Deployment

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avatar image Przemek2222 Mar 17 '19 at 03:55 PM

You can check in mesh settings if you have texture set to Normal (Check all lods) (Lower settings may cause this - Workarround may be to change that to for eg: High but it's doesn't seem to be best idea).

avatar image krishcrush_ Mar 17 '19 at 04:39 PM

Thanks Przemek - but any idea why it works correctly in the Editor and doesn't in the packaged game?

avatar image zgzg2020 3 days ago

I recommend setting the graphics through the console command blueprint nodes when you load up a map. https://docs.unrealengine.com/en-US/Engine/Performance/Scalability/ScalabilityReference/index.html

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