Shuffle node doesn't work after shipping

I have an array filled with Blueprint classes of the same type.

During testing, everytime I run the game from within the Editor, I get a randomized array of classes thanks to the Shuffle node - Works as expected.

However when I’ve packaged the project and run it in Windows Desktop, it only appears random the first time. After that, everytime I run the game it comes up with the exact same order.

Am I using the Shuffle node incorrectly or is this a memory issue?

Still same problem after switching from binary release (of Unreal Engine 4.4) to compiling from source Unreal Engine 4.4.1 using a C++ project instead of only BP.

I wanted to release a beta version of my game today, but it’s not possible because of this problem :frowning:

It does work on Android…