I have an array filled with Blueprint classes of the same type.
During testing, everytime I run the game from within the Editor, I get a randomized array of classes thanks to the Shuffle node - Works as expected.
However when I’ve packaged the project and run it in Windows Desktop, it only appears random the first time. After that, everytime I run the game it comes up with the exact same order.
Am I using the Shuffle node incorrectly or is this a memory issue?