Problem with splitscreen on runtime
I have a splitscreen gamemode in my game and when it loads into the level it's supposed to create 4 players which will then divide the screen into 4 sections normally.
The problem is when I load into the level sometimes the players won't spawn, upon reloading into the level it will then sometimes spawn 3, 2 and then finally 4 characters with some not being possessed.
It works perfectly in the editor but when I compile and run the game on its own it does this.
I have the function to spawn the characters on an event beginplay maybe that could be the issue?
here is the blueprint.
Any help is appreciated thanks!
asked Mar 17 '19 at 08:06 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here