I have a splitscreen gamemode in my game and when it loads into the level it’s supposed to create 4 players which will then divide the screen into 4 sections normally.
The problem is when I load into the level sometimes the players won’t spawn, upon reloading into the level it will then sometimes spawn 3, 2 and then finally 4 characters with some not being possessed.
It works perfectly in the editor but when I compile and run the game on its own it does this.
I have the function to spawn the characters on an event beginplay maybe that could be the issue?
here is the blueprint.
Any help is appreciated thanks!