Is it possible to get a standard Windows mouse cursor in the Editor's 3D viewport instead of the inverted-background crosshair cursor? I find that it can be very hard to see on certain textures where the normal pointer cursor would be fine.
I'm just moving to UE4 and trying to get through the early workflow stuff. Everything has been going well so far, but while I found a lot of settings for mouse behavior in-editor and a lot of posts about in-game mouse controls, I couldn't find a way to change the actual cursor used in the editor's 3D viewport. It's driving me a little crazy.
Thanks for any insight!
Mar 17 '19 at 09:03 PM
in Using UE4